This document serves as a source of info on everything you need to know about the Voltaic Benchmarks in Aim Lab. We will go over the benchmarks, the different categories, subcategories and how to play each scenario.
To make our categories more visible, we color code Clicking in red , Tracking in blue , and Switching in purple. Beyond this we also have assigned colors to the subcategories for your convenience, all of which can be seen below.
For Clicking we have Dynamic in yellow and Static in salmon .
For Tracking we have Precise in teal and Reactive in light blue .
For Switching we have Speed in rosewood pink and Evasive in light purple .
Strafe scenarios under both Clicking and Tracking are colored in faux-pink flamingo .
In order to submit for a benchmark rank you need to meet a certain energy threshold, the specifics of which can be seen in our benchmarks sheet. Energy is a brand new system created for the second season of our Aim Lab benchmarks, designed to better represent players with specific strengths. This means that even if a player isn’t equally proficient in all subcategories, their associated rank should still somewhat reflect their abilities as a whole.
There are still score targets assigned for each benchmark rank but now hitting these exact targets or more, in a certain quantity is no longer required and an energy value is bound to each score. There is a single energy value for each subcategory, and that value is taken from the highest scenario energy value for that subcategory. Even though this single score is the only one accounted for in the energy system, you can still earn a complete role by passing your specified ranks score targets for every benchmark scenario. The sum of all the subcategory energy values will be the primary energy value used to determine your rank. This sum will be compared against specific energy target values given to each rank, and pushing scenario scores by any amount will award you an associated amount of energy. Lastly, strafe scenarios do not count towards a base rank even though they are still required for achieving a complete rank.
Advanced Energy Targets
Grandmaster
Nova
Astra
Celestial
900
1000
1100
1110
Intermediate Energy Targets
Platinum
Diamond
Jade
Master
500
600
700
800
Novice Energy Targets
Iron
Bronze
Silver
Gold
100
200
300
400
Once you meet the requirements, apply through this form. Upload screenshots of your score for each scenario required for the rank. Screenshots should include your name, and the name should match your Steam username. We will additionally check the leaderboards, and if you do not have a said score, you will be denied the role.
Note: We require video evidence for Grandmaster+ (and non-Grandmaster scores if they are used for your application) (at least 720p and 60 FPS, Head-Up Display enabled, and uploaded to YouTube and compiled into a single playlist). After applying for Grandmaster+, you must submit your VODs to the #leaderboards channel.
Scoring and Energy thresholds will be balanced to keep the benchmarks challenging and ranking up rewarded, while also remaining accessible.
Scenarios are changed at the Voltaic Benchmark Team’s discretion, or when better benchmark scenarios are created, there will be grace periods for any major changes to the benchmarks.
What settings should I use?
We require 103 overwatch as a minimum field of view. We also recommend it as a baseline field of view during your practice outside of the benchmarks. However it’s common for players to increase this value to 115-125OW for switching scenarios that have bots placed beyond the camera's peripheral vision.
We typically recommend 25-35 cm/360, because faster sensitivities are more difficult to control and tend to offer better practice. However, practicing with slower sensitivities (especially if you use it in your main game) is still beneficial. With this considered, changing your sensitivity for practice in certain scenarios isn’t just acceptable, it’s beneficial to your training and mouse control development.
When you’re able to be smooth and precise on a difficult to control (or faster) sensitivity, this usually translates to being able to perform better on the slower one
Aim Training Benchmarks are used as a tool to measure your overall mouse control skill with the applied use of third party aim training software. In Aim Lab players play our tailor made scenarios and their scores on these scenarios determines their rank.
Benchmarks help you identify your weaknesses, so you can focus on developing aspects of mouse control that you struggle the most with. In addition to this the score targets serve as premade small achievable goals, which is a foundational principle of building momentum and discipline towards accomplishing a larger goal.
Even though we recommend our users to benchmark themselves at least once a week to keep track of their progression, you may play more at your own discretion. The scenarios are optimized to have consistent scoring so that they can serve as optimal mouse control assessments, meaning that they aren’t intended to function as practice.
Once you meet the requirements for a rank, apply through this form. Upload screenshots of your score for each scenario required for the rank. Screenshots should include your name, and the name should match your Steam username. We will additionally check the leaderboards, and if you do not have a said score, you will be denied the role. Please note that you only need to compile an album with your scores for Platinum, Diamond, Jade and Master. We only require video evidence for Grandmaster+ scores (with at least 60 FPS, Head-Up Display enabled, and uploaded to YouTube and compiled into a single playlist). After applying for Grandmaster+, you must submit your VODs to the #leaderboards channel.
¶ Why are there multiple difficulties for the benchmarks?
There are multiple difficulties to our benchmarks to ensure that players are able to play the benchmarks best appropriate for their skill level to offer the best results. Severe jumps in difficulty raises the potential of complicated an otherwise simple learning process, which is much more manageable with a slow and steady progression.
Our benchmarks for Season 1 are actually integrated into Aim Lab and are available to be played directly into the game. The event tab will automatically determine and calculate your rank, so you don’t have to worry about spreadsheets.
Open Aim Lab, click on the events tab, go to ‘’benchmarks’’ and click on Voltaic benchmarks.
Note: Season 2 of our benchmarks isn’t available in Aim Lab yet, so to play you have to use the above or below methods.
Open Aim Lab and click on the “Workshop” button on the home page. Alternatively, you can go to the “Custom” tab at the top, then go to “Workshop.” Be sure to have our Benchmark or Progression Sheet open, as well.
Once you’re at the Workshop, go to the search bar and type the scenario name, then press enter.
There, you will be greeted with a list of all the corresponding benchmark scenarios. Refer to the benchmark sheet to know which ones to download. Use the search bar to narrow down your search.
There will be a download button at the bottom right corner of the scenario’s thumbnail. Click the button to begin the download. Each benchmark scenario will have to be downloaded individually.
Once you have finished downloading all the benchmark scenarios, click on “My Downloads” near the top of the page. All of our benchmarks should be there ready to play!
We require everyone to use at least 103 Overwatch Field of View for all the benchmark scenarios. Anything lower than that field of view will not be accepted.
In case you are applying for a rank role in our discord, then you must know the following:
All submissions for Grandmaster and above require video evidence, recorded at 720p or higher and 60 FPS with the Head-Up Display enabled
All submissions must be clear of visual clutter & excessive overlays and will be reviewed at the mod/helper’s discretion
Simply press CTRL + F in-game and type Voltaic, our Playlists will then show up at the top, click and play the version that matches your skill level. Tip: beginners will have to play the intermediate benchmarks.
Description: Single-click bots travel in straight lines at various angles on a square X/Y Plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges.
How: Track each bot for a short period of time in order to confirm you’ll hit it, while avoiding being misdirected by a sudden direction change. Make sure your transitions between targets are smooth so that you can effectively read the next bots movements.
Why: Helps with target reading, timing your clicks, and smoothness.
Most applicable Games: Overwatch, Apex, CS:GO, Valorant
VT Waveshot - 5 runs
Description: Single-click bots move in long horizontal, low angle arcs while making slow and easy to read directional changes. The bots are placed at multiple different height levels, and make smooth yet subtle vertical transitions.
How: Track each bot for a short period of time in order to confirm you’ll hit it, while attempting to time your click with the apex of the bots jump. Make sure your transitions between targets are smooth so that you can effectively read the next bots movements.
Why: Helps with target reading, timing your clicks, and smoothness.
Most applicable Games: Overwatch, Apex, CS:GO, Valorant
VT Arcshot - 5 runs
Description: Single-click bots leap in mid-high arcs on top of a flat surface confined close to the player while vertically being affected by gravity. The bots change depths as they traverse, and may horizontally change directions when they bounce.
How: Track each bot for a short period of time in order to confirm you’ll hit it, while attempting to time your click with the apex of the bots jump. Make sure your transitions between targets are smooth so that you can effectively read the next bots movements.
Why: Helps with target reading, timing your clicks, and smoothness.
Description: Four medium sized bots are placed randomly on a horizontally elongated X/Y plane, moderately distanced from the player. Bots are eliminated with a single click, and will remain stationary for the duration of the scenario.
How: Since the targets are slightly on the larger side and closer together, you want to try to directly land your initial flick as often as possible. Identify if either your accuracy or speed is holding you back and then adjust your practice to account for this.
Why: Builds speed in static flicking by presenting a partial cluster situation where rapid eliminations with slightly diminished accuracy is favored.
Most applicable Games: CS:GO, VALORANT
VT Threeshot / Fiveshot / Sixshot - 5 runs
Description: Small stationary bots spawn in random locations on a square X/Y plane. The target surface is relatively close to the player, and the bots placed upon it are eliminated with a single click.
How: Do your best to keep clean lines on your initial flicks and follow them up with micro-corrections that land directly on the bot. Identify if either your accuracy or speed is holding you back and then adjust your practice to account for this.
Why: Static flicks are a common mouse control scenario that arises in all sorts of competitive fps games. Being able to keep these motions controlled and deliberate will favor you heavily in these situations.
Most applicable Games: CS:GO, VALORANT
VT Multishot 120/180 - 5 runs
Description: Several medium to small sized bots spawn randomly within the horizontal field of view outlined by the scenario name, being either 120° or 180°. The bots are stationary, single-click elimination, and will appear on the three walls in front of the player as well as the floor.
How: Since the targets are slightly on the larger side and closer together, you want to try to directly land your initial flick as often as possible. Identify if either your accuracy or speed is holding you back and then adjust your practice to account for this.
Why: Builds speed in static flicking by presenting a partial cluster situation where rapid eliminations with slightly diminished accuracy is favored.
Description: One thin invincible bot makes long, moderately fast strafes in a rectangular prism with the player placed at the center of its 360° movement pattern. The bot will change directions at various frequencies with smooth transitions between them.
How: Smoothness at its core, players need to be able to manage large sweeping strafes alongside smaller changes in direction and speed. Limit physical aspects of mouse movement that impose any limit on stability and specificity in control.
Why: In addition to assessing good tracking fundamentals this scenario exposes any weakness related to smoothness.
Most applicable games: Overwatch, Apex Legends, Fortnite
VT Steadytrack - 5 runs
Description: One invincible spherical bot makes wide circular-esque motions on a rectangular X/Y plane at varied speeds.
How: Try to keep your mouse steady as you accelerate to keep up with its speed. Stay smooth and account for the unique adjustments that need to be made as a result of the bots verticality.
Why: Builds a player’s understanding of awkward angles with mixed verticality, while also continuing to assess smoothness.
Most applicable games: Overwatch, Apex Legends
VT Minitrack - 5 runs
Description: One small invincible spherical bot makes tall and fast leaps around the player, while traveling at a constant speed, and makes predictable direction changes at either the apex of its jump or at the end of its descent.
How: Learn to optimize one component of the bots arc at a time whether it’s the ascent, descent, or the apex. Stay smooth and account for the unique adjustments that need to be made as a result of the bots verticality.
Why: Builds a player’s understanding of awkward angles with extreme verticality, while also continuing to assess smoothness.
Description: One invincible spherical bot makes medium to small erratic strafes vertically and horizontally, while occasionally making a single imperceptibly fast strafe to force a sudden adjustment. The bot is placed on a rectangular X/Y plane.
How: Focus on not overreacting to changes in direction to optimize your time on target, while also attempting to center your crosshair within the bot as you track it.
Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay.
Most Applicable Games: Apex Legends, Overwatch, Quake
VT Pilltrack - 5 runs
Description: One invincible pill-shaped bot makes erratic horizontal strafes, both long and short, around the player’s 360° view. The bot will remain anchored to the floor shared with the player for the duration of the scenario.
How: Avoid attempting to predict the bot’s erratic movements, and instead trust each strafe completely until it changes. Strictly reacting to visual information exclusively will build good habits that translate well to certain game scenarios.
Why: Exposes poor prediction habits and acts as a more strenuous version of the horizontal strafes you may see in some movement shooters.
Most Applicable Games: Apex Legends, Overwatch, Quake, Fortnite
VT Axitrack - 5 runs
Description: One invincible spherical bot makes various vertical and horizontal strafes with different levels of consistency, ranging from long and predictable to short and erratic. The bot will execute these movements around the player, making use of the full 360° horizontal view space.
How: Focus on not overreacting to changes in direction to optimize your time on target, while also attempting to center your crosshair within the bot as you track it.
Why: Establishes under-tracking fundamentals and makes smoothness a part of reactivity gameplay.
Most Applicable Games: Apex Legends, Overwatch, Quake, Fortnite
Description: Several spherical bots make long horizontal strafes with subtle vertical wave movements, occasionally changing height levels and direction. Each bot needs to be tracked for a short period to be eliminated.
How: Attempt to land your initial flick directly on the bot with no micro-correction and keep this action consistent on both small and large switches. The vertical motions are slow and smooth, so they shouldn’t detract from speed in any significant way.
Why: Forces extremely refined target switches with minimal wasted movements.
Most Applicable Games: Call of Duty, Battlefield, Warzone
VT Sphereswitch - 5 runs
Description: Several spherical bots make long and fast horizontal strafes while making relatively sparse direction changes. The bots are placed at extremely distinct elevations, making verticality a core aspect of this scenario. Every bot needs to be tracked for a short period in order to be eliminated.
How: Attempt to land your initial flick directly on the bot with no micro-correction and keep this action consistent on both small and large switches. The vertical motions are slow and smooth, so they shouldn’t detract from speed in any significant way.
Why: Forces extremely refined target switches with minimal wasted movements.
Most Applicable Games: Call of Duty, Battlefield, Warzone
VT Skyswitch - 5 runs
Description: Bots move in slow, long horizontal lines in a deep rectangular prism at various depths and heights. Horizontal direction changes are very slow and predictable and the bots need to be tracked for a short period to be eliminated.
How: Make sure to force full kills as much as possible, leaving as little partials up as possible. Attempt to land your initial flick directly on the bot with no micro-correction and keep this action consistent on both small and large switches.
Why: Forces extremely refined target switches with minimal wasted movements.
Most Applicable Games: Call of Duty, Battlefield, Warzone
Description: Bots move back and forth horizontally within a rectangular prism, with sizable vertical space given between each bot height. Each bot needs to be tracked for a short period to be eliminated.
How: While not required, a larger FOV than normal is especially recommended here given the space between all bots both horizontally and vertically. Being smooth is as crucial as ever here given the bots’ continuous attempts at evading throughout a given run.
Why: Combines well executed target switching with smooth tracking fundamentals.
Most Applicable Games: Call of Duty, Battlefield, Warzone, Overwatch
VT Angleswitch - 5 runs
Description: Several bots travel in straight lines at various angles on a square X/Y plane, while making unpredictable directional changes and colliding with one of the scenario’s four edges. Each bot needs to be tracked for a short period to be eliminated.
How: While not required, a larger FOV than normal is especially recommended here given the space between all bots both horizontally and vertically. Being smooth is as crucial as ever here given the bots’ continuous attempts at evading throughout a given run.
Why: Combines well executed target switching with smooth tracking fundamentals.
Most Applicable Games: Call of Duty, Battlefield, Warzone, Overwatch
VT Arcswitch - 5 runs
Description: Several bots leap in mid-high arcs on top of a flat surface confined close to the player while vertically being affected by gravity. The bots change depths as they traverse, and may horizontally change directions when they bounce. Each bot needs to be tracked for a short period to be eliminated.
How: Land your initial flick directly on each bot and smoothly track each bot to completion. Time your switches to close the margin between the bots elimination and the start of your flick. Smooth transitions from bot to bot will make reading their movements much easier.
Why: Combines well executed target switching with smooth tracking fundamentals.
Most Applicable Games: Call of Duty, Battlefield, Warzone, Overwatch
Once you’ve successfully copied the sheet, you should land on the correct sheet tab from the start. If you are a beginner player then play the ‘’Novice’’ versions of our scenarios. Traverse categories at your own discretion as you continue to see improvement and positive results.
After copying the sheet you should be able to manually enter your score for each scenario. Enter your high scores for all benchmark scenarios as they appear on the leaderboard and the progression sheet will calculate your energy and subsequently your rank.
You can also enter your averages by heading over to the Average Input tab and entering your scores there. Simply enter 1-10 scores and the averages will be automatically calculated and displayed in the corresponding difficulty tab.
The progress bars measure how close your score is to the next highest associated rank, which the energy column shows the value you’re getting out of each subcategory.
The high scores are used to determine your final rank, however the average tab is a better indication of your true skill level.
Voltaic benchmarks are a very useful tool to track your progress. They can also help with motivation thanks to the Discord ranks and the social aspect.
The benchmarks should be seen as a tool to naturally analyze yourself and your performance over time, and they can be very useful to compare changes in your setup & peripherals.
A key component of analyzing yourself is finding your weaknesses, and the categories for each benchmark cover all the most popular aiming movements FPS games have, allowing you to figure out what you are lacking, so that you can improve more efficiently by focusing on your weakest areas.
These benchmarks are brought to you by Voltaic, visit our discord to participate in the skill progression system with role incentive.
All these benchmarks were determined based on constant feedback from our community, comparing results from previous seasons, lots of testing and the current leaderboards on Aim Lab.